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9-11-01
We Will Remember |
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| Map Name: |
| Water Planet 2 |
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| Author: |
[HvC]Scuba
(Click name to view all maps by this author, 12 total.)
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| Author URL: |
http://www.havoctribe.org |
| Mission Types: |
CTF |
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| File Name: |
WaterPlanet2.vl2 |
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| Downloads: |
3155 |
Players Must Download: |
No |
| File Size: |
129,950 bytes |
Custom Shapes: |
No |
| Terrain: |
Other |
Custom Textures: |
No |
| Weather: |
Clear |
Day/Night: |
Day |
| Bot Support: |
No |
Upload Date: |
08/27/01 |
| Description: |
An updated version of the original, I believe all the bugs have been fixed. I added a few turrets, and an artillery barrage code that is linked to the Objective. |
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Screenshots: (Click to open screenshot viewer)
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Staff Reviews of this Map:
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| Reviewer |
Score |
Date |
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| Star |
92% |
10/29/01 |
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User Submitted Comments:
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Grade: None
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Submitted by: TerroX - 08/14/03 02:30 9470
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Do not use spaces in .mis file names! Map Player Limits will not work AND it might cause server problems.
Do not use dash "-" either, or [ or ].
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Grade: A+
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Submitted by: Master_01 - 07/08/03 01:53 9282
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does this map work on the newest version of tribes2? cuase i couldnt load the map while joining a server with it running whiel its empty..
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Grade: None
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Submitted by: powdahound - 11/04/01 17:25 3314
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Did I mention anything about vehicles? Didn't think so. I'm just voicing my entitled opinion on the map which is different because of my playing style... I'm a 3 year T1 vet unlike lots of people that only know t2, and I look at maps differenly.
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Grade: None
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Submitted by: [HvC]Scuba - 11/01/01 03:09 3231
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i have played many hours on that map, and never had that happen, sorry man.
to the 2 jerk-offs that gave it a C because it's a vehicle map, WTF? No shit you cant ski, it's called WATER PLANET, not Archipelago. Pull your heads out.
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Grade: None
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Submitted by: x_Creech_x - 11/01/01 00:15 3225
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A very kewl map...but one bug.....if u attack the middle op....I dont know what triggers it....the water dissapears!!?!?!...I was just attacking the middle Op. with a tank and all of the sudden...no watter..and my tank falls...and then goes back to the water level...then falls..and so on..so I'm not sure what the bug is...but its pretty anoying
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Grade: None
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Submitted by: Dev - 10/31/01 23:31 3223
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Zoo, what is your view on the place of vehicles in T2?
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Grade: C+
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Submitted by: powdahound - 10/31/01 22:54 3221
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I agree with Zoolooman. It shows some great creativity and may be a fun map on some servers, but in terms of playability it's useless. There should be a Creativity MOTW and a Competition MOTW. :)
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Grade: C-
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Submitted by: Zoolooman - 10/31/01 21:04 3218
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It's a great display of map scripting and map design, but the gameplay like all ski-less maps is god awful.
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Grade: A+
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Submitted by: StupidBeater - 09/06/01 16:34 2492
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I really like this map. It is open without really being open. While not impossible it is hard to sneak up on the base and grab the flag. It is much easier now to get in and out of the water with Heavy armor. The center objective is not too heavily defended without player support, just come in from up high. The artillery barge is a thing of beauty to see it fire and then to rush to the enemy base to see it pounded. Player a game with 5-6 each side and every other barrage got someone. The center objective is critical to winning and you become demoralized if you have to endure too many poundings from it. Nice work overall.
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Grade: A+
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Submitted by: ribald - 09/03/01 03:56 2458
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Love this map, great improvements!
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Grade: None
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Submitted by: [HvC]Scuba - 08/30/01 01:14 2413
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Thanks for the review Templar, glad you like it. As for the artillery code, My maps are a team effort, by myself and Dev, I create the map, he does the coding. It has been a great relationship and should continue to be so. Direct and coding questions to him, hes the brains behind the code.
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Grade: None
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Submitted by: [HvC]Dev - 08/29/01 18:45 2407
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It wasn't that hard; it took about 3-4 hours to get it working. I had some code for off-board artillery barrages already written so I adapted it to this. It took about an hour of just taking measurements and getting the position of things using a TAG pack. Wasn't too hard no.
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Grade: A+
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Submitted by: [X]DarkTemplar - 08/29/01 17:24 2403
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I like the wavy water look from the screenshot #2. I knew that you would make a sequel to Water Planet and I am very happy that you did. Water Planet was my most favorite level on servers. [HvC]Scuba, I was wondering, was it hard to get the artillery cannon to fire??
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Grade: None
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Submitted by: [HvC]Dev - 08/28/01 19:12 2370
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I wrote the code for the artillery so it is not fair that I rate this. Basically there is a barge in the middle between the two bases with a 4 barrel artillery unit facing each side. 2-3 times a minute a unit fires artillery shells aimed at the base of the team who does not control it (it does not fire until someone claims it). The shells can collide with people and vehicles as they are being fired, but are intended to land on/near the enemy base. The artillery shells do a lot of damage and have a fairly large radius. The shells will always land near each other in an artillery barrage. The barge determines where it will fire each time, you don't have to worry about that. The shells are powerful enough to blow up the outside inventory stations, players, and any deployables you place outside. It is a must that you take and hold that platform or your base will be hit by artillery barrages. Since the artillery barge has no inventory station it is suggested that you take out out there and place it so that it is hard for the enemy to destroy (perhaps on the far side of the switch away from them). Then you can stand on the center platform and fire at any enemy that comes for it. Watch for enemies coming from underneath.
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Grade: A+
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Submitted by: Mr.Vernon - 08/27/01 15:43 2325
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Dude, ok where to start... Good overall ctf feel with a more or less open flag from the original Water Planet, but this one gives you a reason- no a NEED to own that center switch. I wouldn't want a constant barrage of bombs! Excellent job my man.
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Grade: None
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Submitted by: [HvC]Scuba - 08/27/01 03:27 2317
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let me list the bugs that were fixed:
-vehicle pad was fixed
-central objective was useless
-fog was tweaked (a lot)
-added 2 turrets to each base
-prominent placement of repair pack
-repositioned gens
-set INV stations correctly
-named objects
-water was drastically changed, now a heavy isnt useless
-map has loading image
and some more small things, but this wine is REALLY good, should i open a 3rd bottle?
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