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American Flag Ribbon 9-11-01

We Will Remember

 

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Map Details

Map Name:
Retaliation Download Now  
Author: Dr. Pimento (Click name to view all maps by this author, 8 total.)
Author URL: None specified
Mission Types: CTF, DM, Bounty, Hunters, C&H, Team Hunters Inspect .vl2 File  
File Name: Retaliation.vl2 Add to custom map pack  
Downloads: 2854 Players Must Download: No
File Size: 884,217 bytes Custom Shapes: No
Terrain: Badlands Custom Textures: No
Weather: Raining Day/Night: Day
Bot Support: Yes Upload Date: 09/16/02
Description: The final chapter for Futures of Vengance. Retaliation takes place on a now-deserted Bio-derm training facility.

The flags for CTF are only 200 apart or so.. but don't let that fool you into thinking it's an easy cap! Both flags are protected by forcefields, and the generators are in a tower base, a mere 400 from the center. Once a flag generator is destroyed, Forcefield "shields" come up, protecting the Flag tower, and invariably trapping the attacker!

The game then becomes a race to see who wins: the flag capper, or the people repairing the generator.. once the Flag Gen is destroyed, a spawnsphere in the tower basement is created..

CnH has towers in all four corners, and a mid-field point as well.

Nexus is in the center.

As with all my maps.. bots work. They really seem to like CTF, too.. which is fun!

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Screenshots: (Click to open screenshot viewer)
Screenshot 1 - Click to enlarge       Screenshot 2 - Click to enlarge       Screenshot 3 - Click to enlarge       Screenshot 4 - Click to enlarge

Staff Reviews of this Map:
Reviewer Score Date

Star 91% 01/06/03

User Submitted Comments: Submit Comment
Grade: None Submitted by: Dr. Pimento - 05/26/04 13:03 10465
Check your scripts.. there may be a conflict. I find it amusing that ONLY you, of all the people testing and playing it (even on the Pickup Nights) had issues. :p
Grade: F Submitted by: Terrenteller - 02/14/04 03:53 10229
Sorry, but your map ---- up my game!!! The transfer ff's don't work, the regular ff's don't work right and it just pure chaos!!! In what is "suppost" to be a safe zone there are enemys all over the place!!! That is all.
Grade: None Submitted by: Dr. Pimento - 01/11/03 18:34 8377
Sorry, SS.. however, given your prowess with the Shrike, I have a feeling that letting you have one would have been murder for everyone else. ;)
Grade: None Submitted by: starstriker1 - 01/09/03 23:22 8374
But... you didn't ask me! (*sniff*)
Grade: None Submitted by: Dr. Pimento - 01/08/03 03:38 8361
Yeah.. I tested with full vehicles.. then knocked them off one by one. =) They rule the "mosh pit" (ask the bots why I call the center field that name.. ;)... tanks are ungodly.. squishy, squishy.. Shrike blasters are just as nasty.. havoc I just figured would help get your Jugs to the enemy gens. =) I thought through the vehicle problem for quite a while, tho'.
Grade: A+ Submitted by: starstriker1 - 01/08/03 03:04 8360
Great map pimento! Nice scripting with the forcefields, and great gameplay. This is the same style used in dessicator, but you pull it off much better. I wonder if having shrikes would change the gameplay that drastically?
Grade: A+ Submitted by: killbot - 01/07/03 05:23 8353
*walking in zombie-like fashion* Dr. Pimento's map is the best. You must download it. You WILL have fun on it. If you do not download it you will have a great spell cast on you. *more zombie-like movements*
Grade: None Submitted by: Dr. Pimento - 01/06/03 05:06 8346
Yar.. the sanctuaries are three "shrines" that have... things.. nearby.... They were not mentioned. ;) That's ok, though.
Grade: None Submitted by: Star - 12/28/02 18:01 8290
Yep, they'll be noted in the review.
Grade: None Submitted by: Dr. Pimento - 09/20/02 18:03 7623
Has anyone found the sanctuaries yet? Just wondering.. =)
Grade: None Submitted by: Dr. Pimento - 09/18/02 13:07 7608
Comments, suggestions... come to me... *weaves spell of tongue-loosening +14 on this page* You *will* talk, everyone! Speak! I command you!
Grade: None Submitted by: Dr. Pimento - 09/17/02 01:38 7601
BTW: Vpads for both teams spawn only Havocs. This is intentional: all other vehicles would just make gameplay *unfair*. The Havoc is for a concentrated Heavy assault on the Enemy tower.. nothing more. :)
Grade: None Submitted by: paint_it_black - 09/16/02 22:16 7599
Well, I checked the beta version and it looked great. I'll give my verdict soon.
Grade: None Submitted by: Cyborg_Boba_fet - 09/16/02 21:22 7597
sounds and looks good i guess i should try it
 


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