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Contents of File: AdumlaFoothills.vl2
.txt, .mis, and .cs files are viewable by clicking the filename
.ter files are highlighted in red to indicate a client-side map
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Filename Size Packed Size CL
missions/SP_SW2.mis114,808 bytes13,466 bytesdeflated
terrains/SP_SW2.ter393,405 bytes183,025 bytesdeflated
terrains/SP_SW2.nav1,321,852 bytes449,651 bytesdeflated
Scripts/SP_SW2.cs73,554 bytes17,503 bytesdeflated
Textures/LoH/StarWolf/M2/winter2_emap.png41,498 bytes37,788 bytesdeflated
Textures/LoH/StarWolf/M2/SP_SW2b_UP.png128,391 bytes128,144 bytesdeflated
Textures/LoH/StarWolf/M2/SP_SW2b_BK.png126,237 bytes125,232 bytesdeflated
Textures/LoH/StarWolf/M2/SP_SW2b_FR.png130,193 bytes128,849 bytesdeflated
Textures/LoH/StarWolf/M2/SP_SW2b_LF.png122,671 bytes121,633 bytesdeflated
Textures/LoH/StarWolf/M2/SP_SW2b_RT.png142,958 bytes141,657 bytesdeflated
Textures/LoH/StarWolf/M2/SP_SW2_DW.png1,289 bytes1,257 bytesdeflated
Textures/SP_SW2Sky.dml248 bytes90 bytesdeflated
Textures/ice/MonitorScreen.png10,436 bytes10,436 bytesstored
Textures/ice/STARWOLFKEYBOAR.png8,880 bytes8,880 bytesstored
Textures/ice/SENSORNET2.png8,679 bytes8,679 bytesstored
Textures/ice/SENSORNET.png24,757 bytes24,757 bytesstored
Textures/ice/futurekeyboard2.png4,167 bytes4,167 bytesstored
Textures/ice/futurekeyboard.png5,301 bytes5,301 bytesstored
interiors/ssplh_sw1_barracks.dif340,318 bytes166,692 bytesdeflated
interiors/ssplh_sw1_gravjump.dif50,321 bytes16,943 bytesdeflated
interiors/ssplh_sw1_turretplatform.dif94,207 bytes32,677 bytesdeflated
audio/fx/sp/sw2/Battle stations.wav305,658 bytes281,991 bytesdeflated
audio/fx/sp/sw2/Excellent work.wav118,778 bytes108,739 bytesdeflated
audio/fx/sp/sw2/Get off Back.wav222,778 bytes203,297 bytesdeflated
audio/fx/sp/sw2/Hold On.wav127,738 bytes118,713 bytesdeflated
audio/fx/sp/sw2/Immedietly.wav208,378 bytes194,683 bytesdeflated
audio/fx/sp/sw2/On the Double.wav281,658 bytes261,356 bytesdeflated
audio/fx/sp/sw2/Protect Convoy.wav209,978 bytes192,340 bytesdeflated
audio/fx/sp/sw2/Starting Decryption.wav197,498 bytes182,353 bytesdeflated
audio/fx/sp/sw2/That's it.wav106,618 bytes96,116 bytesdeflated
audio/fx/sp/sw2/Scared.wav152,114 bytes120,262 bytesdeflated
audio/fx/sp/sw2/Havoc piolt.wav93,662 bytes72,401 bytesdeflated
Scripts/SP_SinglePlayerSupport1.cs60,175 bytes13,312 bytesdeflated
Textures/gui/load_sp_sw2.png123,888 bytes123,795 bytesdeflated
Textures/gui/sp_sw2_worldpic.png47,498 bytes47,508 bytesdeflated
audio/fx/sp/sw2/tex.wav176,474 bytes86,910 bytesdeflated
audio/fx/sp/sw2/Get moving.wav112,058 bytes102,465 bytesdeflated
audio/fx/sp/sw2/Inv station.wav148,858 bytes137,342 bytesdeflated
audio/fx/sp/sw2/Keep eye.wav237,498 bytes222,367 bytesdeflated
audio/fx/sp/sw2/Keep working.wav116,538 bytes107,701 bytesdeflated
audio/fx/sp/sw2/MPBMoveOut.wav72,658 bytes40,030 bytesdeflated
audio/fx/sp/sw2/StarstrikerEnter.wav93,778 bytes63,647 bytesdeflated
audio/fx/sp/sw2/TakingFire.wav62,318 bytes47,181 bytesdeflated
Textures/Compterm/CompTerm.wad175,744 bytes136,030 bytesdeflated
Textures/Compterm/CPUscreenbig.png44,817 bytes44,647 bytesdeflated
Textures/Compterm/CPUscreensmall.png7,144 bytes7,144 bytesstored
Textures/Compterm/CPU_terminal1.PNG7,147 bytes7,147 bytesstored
Textures/Compterm/NULL.PNG170 bytes163 bytesdeflated
Textures/Compterm/sw_espec03.png8,133 bytes8,133 bytesstored
Textures/Compterm/sw_ewal02.png16,192 bytes16,192 bytesstored
Textures/Compterm/sw_ipipe02.png48,412 bytes48,324 bytesdeflated
Textures/Compterm/sw_iwal01.png73,520 bytes73,535 bytesdeflated
interiors/ssplh_compterm1.dif38,846 bytes14,378 bytesdeflated
interiors/ssplh_compterm2.dif13,021 bytes5,026 bytesdeflated
M2Credits.txt709 bytes405 bytesdeflated
M2Description.txt2,036 bytes909 bytesdeflated
audio/fx/sp/sw2/MPBsafe.wav90,478 bytes51,558 bytesdeflated
Totals: 6,947,138 bytes 4,864,927 bytes
 Click here to return to the map detail screen. CL = Compression Level


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