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9-11-01
We Will Remember |
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Contents of File: AdumlaFoothills.vl2
.txt, .mis, and .cs files are viewable by clicking the filename
.ter files are highlighted in red to indicate a client-side map
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| Filename |
Size |
Packed Size |
CL |
| missions/SP_SW2.mis | 114,808 bytes | 13,466 bytes | deflated | | terrains/SP_SW2.ter | 393,405 bytes | 183,025 bytes | deflated | | terrains/SP_SW2.nav | 1,321,852 bytes | 449,651 bytes | deflated | | Scripts/SP_SW2.cs | 73,554 bytes | 17,503 bytes | deflated | | Textures/LoH/StarWolf/M2/winter2_emap.png | 41,498 bytes | 37,788 bytes | deflated | | Textures/LoH/StarWolf/M2/SP_SW2b_UP.png | 128,391 bytes | 128,144 bytes | deflated | | Textures/LoH/StarWolf/M2/SP_SW2b_BK.png | 126,237 bytes | 125,232 bytes | deflated | | Textures/LoH/StarWolf/M2/SP_SW2b_FR.png | 130,193 bytes | 128,849 bytes | deflated | | Textures/LoH/StarWolf/M2/SP_SW2b_LF.png | 122,671 bytes | 121,633 bytes | deflated | | Textures/LoH/StarWolf/M2/SP_SW2b_RT.png | 142,958 bytes | 141,657 bytes | deflated | | Textures/LoH/StarWolf/M2/SP_SW2_DW.png | 1,289 bytes | 1,257 bytes | deflated | | Textures/SP_SW2Sky.dml | 248 bytes | 90 bytes | deflated | | Textures/ice/MonitorScreen.png | 10,436 bytes | 10,436 bytes | stored | | Textures/ice/STARWOLFKEYBOAR.png | 8,880 bytes | 8,880 bytes | stored | | Textures/ice/SENSORNET2.png | 8,679 bytes | 8,679 bytes | stored | | Textures/ice/SENSORNET.png | 24,757 bytes | 24,757 bytes | stored | | Textures/ice/futurekeyboard2.png | 4,167 bytes | 4,167 bytes | stored | | Textures/ice/futurekeyboard.png | 5,301 bytes | 5,301 bytes | stored | | interiors/ssplh_sw1_barracks.dif | 340,318 bytes | 166,692 bytes | deflated | | interiors/ssplh_sw1_gravjump.dif | 50,321 bytes | 16,943 bytes | deflated | | interiors/ssplh_sw1_turretplatform.dif | 94,207 bytes | 32,677 bytes | deflated | | audio/fx/sp/sw2/Battle stations.wav | 305,658 bytes | 281,991 bytes | deflated | | audio/fx/sp/sw2/Excellent work.wav | 118,778 bytes | 108,739 bytes | deflated | | audio/fx/sp/sw2/Get off Back.wav | 222,778 bytes | 203,297 bytes | deflated | | audio/fx/sp/sw2/Hold On.wav | 127,738 bytes | 118,713 bytes | deflated | | audio/fx/sp/sw2/Immedietly.wav | 208,378 bytes | 194,683 bytes | deflated | | audio/fx/sp/sw2/On the Double.wav | 281,658 bytes | 261,356 bytes | deflated | | audio/fx/sp/sw2/Protect Convoy.wav | 209,978 bytes | 192,340 bytes | deflated | | audio/fx/sp/sw2/Starting Decryption.wav | 197,498 bytes | 182,353 bytes | deflated | | audio/fx/sp/sw2/That's it.wav | 106,618 bytes | 96,116 bytes | deflated | | audio/fx/sp/sw2/Scared.wav | 152,114 bytes | 120,262 bytes | deflated | | audio/fx/sp/sw2/Havoc piolt.wav | 93,662 bytes | 72,401 bytes | deflated | | Scripts/SP_SinglePlayerSupport1.cs | 60,175 bytes | 13,312 bytes | deflated | | Textures/gui/load_sp_sw2.png | 123,888 bytes | 123,795 bytes | deflated | | Textures/gui/sp_sw2_worldpic.png | 47,498 bytes | 47,508 bytes | deflated | | audio/fx/sp/sw2/tex.wav | 176,474 bytes | 86,910 bytes | deflated | | audio/fx/sp/sw2/Get moving.wav | 112,058 bytes | 102,465 bytes | deflated | | audio/fx/sp/sw2/Inv station.wav | 148,858 bytes | 137,342 bytes | deflated | | audio/fx/sp/sw2/Keep eye.wav | 237,498 bytes | 222,367 bytes | deflated | | audio/fx/sp/sw2/Keep working.wav | 116,538 bytes | 107,701 bytes | deflated | | audio/fx/sp/sw2/MPBMoveOut.wav | 72,658 bytes | 40,030 bytes | deflated | | audio/fx/sp/sw2/StarstrikerEnter.wav | 93,778 bytes | 63,647 bytes | deflated | | audio/fx/sp/sw2/TakingFire.wav | 62,318 bytes | 47,181 bytes | deflated | | Textures/Compterm/CompTerm.wad | 175,744 bytes | 136,030 bytes | deflated | | Textures/Compterm/CPUscreenbig.png | 44,817 bytes | 44,647 bytes | deflated | | Textures/Compterm/CPUscreensmall.png | 7,144 bytes | 7,144 bytes | stored | | Textures/Compterm/CPU_terminal1.PNG | 7,147 bytes | 7,147 bytes | stored | | Textures/Compterm/NULL.PNG | 170 bytes | 163 bytes | deflated | | Textures/Compterm/sw_espec03.png | 8,133 bytes | 8,133 bytes | stored | | Textures/Compterm/sw_ewal02.png | 16,192 bytes | 16,192 bytes | stored | | Textures/Compterm/sw_ipipe02.png | 48,412 bytes | 48,324 bytes | deflated | | Textures/Compterm/sw_iwal01.png | 73,520 bytes | 73,535 bytes | deflated | | interiors/ssplh_compterm1.dif | 38,846 bytes | 14,378 bytes | deflated | | interiors/ssplh_compterm2.dif | 13,021 bytes | 5,026 bytes | deflated | | M2Credits.txt | 709 bytes | 405 bytes | deflated | | M2Description.txt | 2,036 bytes | 909 bytes | deflated | | audio/fx/sp/sw2/MPBsafe.wav | 90,478 bytes | 51,558 bytes | deflated |
| Totals: |
6,947,138 bytes |
4,864,927 bytes |
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Click here to return to the map detail screen.
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CL = Compression Level
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