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9-11-01
We Will Remember |
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| Map Name: |
| IceHole |
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| Author: |
[HvC]Scuba
(Click name to view all maps by this author, 12 total.)
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| Author URL: |
http://www.planettribes.com/havoc/home.shtm |
| Mission Types: |
CTF |
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| File Name: |
IceHole.vl2 |
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| Downloads: |
3102 |
Players Must Download: |
No |
| File Size: |
5,771 bytes |
Custom Shapes: |
No |
| Terrain: |
Snow |
Custom Textures: |
No |
| Weather: |
Snowing |
Day/Night: |
Day |
| Bot Support: |
No |
Upload Date: |
05/03/2001 |
| Description: |
Large, flying bases with a vehicle pad capable of spitting out aerial vehicles. The flags are in the open, behind an insignificant forcefield, it will take teamwork to get it down and keep it that way. |
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Screenshots: (Click to open screenshot viewer)
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User Submitted Comments:
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| Grade: A | Submitted by: [HvC]SKnight - 06/05/2001 07:06 702 | | Bitchin... |
| Grade: C+ | Submitted by: Subnubilus - 05/28/2001 03:05 552 | | Great great, but you didn't make the terrain and i've seen it elsewhere. Nothing special. |
| Grade: A- | Submitted by: Mr.Vernon - 05/17/2001 06:05 371 | | I enjoy the map. It is tough to organize on this map, makes it all the more fun. Make more maps man! |
| Grade: A+ | Submitted by: [HvC]Scuba - 05/16/2001 04:05 352 | | you must be playing with the wrong people then. I was on a pub this week and the flag was capped in the first 2 minutes. Almost all clan players too |
| Grade: C | Submitted by: Lurker - 05/15/2001 06:05 345 | | Gameplay is too slow. I've never seen a flag capped on this map. |
| Grade: B+ | Submitted by: Terrapin - 05/09/2001 02:05 204 | | One of the most visually impressive maps you'll see. I loved the long trip over the mountains using the shrike, and the flag location (open, on a towering futuristic spire) is perfect for Shrike "smash and grab" tactics, forcing the 'D' to stay on its toes.
Very nice. I'd like to see more from this author. |
| Grade: A- | Submitted by: v5planet - 05/06/2001 12:05 163 | | Gameplay wise there's nothing I can really point out wrong with this map. Things stopped working when you blew up the gens, the right turrets fire at the right people, and people spawn where they are supposed to. I also liked the shielded flag, it really adds another tactical dimension to the gameplay. That having been said, the map DID seem a bit dull to me, but I'm sure it gets a lot more exciting with more than the 2 people I played it with. All in all a great map - this one's a winner. |
| Grade: A+ | Submitted by: TseTse - 05/05/2001 09:05 143 | | Thank you. Brilliant map altogether. Airborne bases, great placement of the flag, high above with FF around it. Great entrances and base dynamics. Large enough and great mountain structure, offering fun mid-field play. The best overall custom CTF i've played thusfar. |
| Grade: A- | Submitted by: Mathias - 05/03/2001 05:05 84 | | Now this map I really like. The bases are equally matched and quite a distance away. Making the use of vehicles almost a must. The gen powered flag shields ensure that teams must work together to cap the flag. The only real thing that could improve upon this map is some ground vehicles, as the terrain is suitable for tanks and grav cycles. Some bot support would be really nice as well. Over all this is one of the best custom maps i've played. |
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