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American Flag Ribbon 9-11-01

We Will Remember

 

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Map Details

Map Name:
Air Force Download Now  
Author: SingLag (Click name to view all maps by this author, 2 total.)
Author URL: http://n/a
Mission Types: Siege Inspect .vl2 File  
File Name: AirForce.vl2 Add to custom map pack  
Downloads: 2907 Players Must Download: No
File Size: 11,996 bytes Custom Shapes: No
Terrain: Lush Custom Textures: No
Weather: Clear Day/Night: Day
Bot Support: No Upload Date: 06/14/2001
Description: The Attacker BASE is locate at Mid air,so when the Vehicle take off,they already in good speed and good altitude. Attacker team need destroy the genarators to open the FORCE FIELD before the touch the switch.
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User Submitted Comments: Submit Comment
Grade: A-Submitted by: Ensign Munro - 01/23/2003 03:01 8429
ITs a good map, but i think i will have to agree with blut, that there are too many MPB. Other than that, there is nothing wrong with this map. I guess i need to teach you how to make an opening picture in the mission startup window. Great map.
Grade: NoneSubmitted by: Star - 07/14/2001 07:07 1397
blut he doesn't suck at making maps. Download his "Island War" map and give it a whirl.
Grade: FSubmitted by: *|WoD|*blut - 07/07/2001 07:07 1227
First. To many mpb's, second to many turrets, 3rd. You had two good reviews both by people from other countries who said they didnt even play the map yet, and if you wanna know how i know that, www.freetranslation.com ;o great job for someone who sux at making maps
Grade: D-Submitted by: Red Shifter - 07/05/2001 05:07 1192
This map was not very good for Siege. I played this map on a server with 31 other people, in fact, I was an admin there. There were no captures. The defenders blew up the attackers generators...should I go on? With three other people, I capped the entire map without ever touching Force Field Generator 2. The waypoints did not go green when generators were destroyed. It was impossible to know what was going on in a pub server. Vehicles are next to useless because you can basically get to the enemy base without ever using one, and also because of the many MPBs the defenders have available to them. Keeping the offensive MPB was the only thing that saved this map from an F. It's kinda funny seeing a MPB flipped onto its side in the water, in fact, that's the only reason that a vote to change it back ever passed. Mediocre at its best.
Grade: D-Submitted by: Spence - 06/18/2001 08:06 892
I hate to give maps bad reviews. I hate it. But when you beg, you beg. First off, the three vehicle stations. Not necessary. It makes the game more confusing trying to get to one with a vehicle. Not to mention the enemy bases are only 600-800 meters away. Second, the turrets. There are WAY to many. With a lot of people in the game , it is IMPOSSIBLE to get anything done. With few people, the map is boring. I kept getting shot down again and again by the outrageous number of turrets. Also, the Jehricos were a bad idea. ALSO, you have Jehricos enabled for the offense. The vehicle station is in the air. DUH! You can't get the Jehricos to the ground without destroying them! Last but not least, when you destroy the enemy gens, they do NOT turn green. This is the most annoying problem in siege maps. You have people going to attack destroyed generators. I'm sorry, but this map is a sorry excuse for anything, and I was GENEROUS in giving it a D-. If there were Z's in grading, you just might should get one.
Grade: ASubmitted by: Bengster - 06/18/2001 03:06 880
havent tried lar...... but u so veri eng hor always create create ;)
Grade: C-Submitted by: Slamscape - 06/16/2001 04:06 861
Nice looking map, only problem was I was in a server with about 25 people, my team was defending, I think one of our gens went down once. The base is very easy to defend. one thing I would suggest is take out the mpb's, they are too strong and they take out any fly vehicles you might send to the enemy base
Grade: A+Submitted by: Austin - 06/15/2001 12:06 840
It's so fun. Almost no walkuing recuired!
 


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