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9-11-01
We Will Remember |
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| Map Name: |
| ManTrap |
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| Author: |
Kasom
(Click name to view all maps by this author, 2 total.)
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| Author URL: |
http://www.kasom.demon.co.uk |
| Mission Types: |
DM, Bounty, Hunters, C&H, Team Hunters, Rabbit |
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| File Name: |
ManTrap.vl2 |
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| Downloads: |
3399 |
Players Must Download: |
Yes |
| File Size: |
431,163 bytes |
Custom Shapes: |
No |
| Terrain: |
Lush |
Custom Textures: |
No |
| Weather: |
Raining |
Day/Night: |
Day |
| Bot Support: |
Yes |
Upload Date: |
09/02/2001 |
| Description: |
I built this map to test a new idea I ahd for capture and hold. I have't seen it in any other map. But my favorite game on this map is Hunters with a full load of bots, total madness! If you like hunters, or want to try something unusual in capture and hold, then this is the map for you. |
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Screenshots: (Click to open screenshot viewer)
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User Submitted Comments:
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| Grade: None | Submitted by: Kasom - 10/03/2002 11:10 7730 | | Well that is kina the point... The idea is that you have to plan to hold a switch. You can't imulsively jet about the place grabbing this and that. You have to choose your next move carefuly.
This was just an experiment. I requires different thinking and team work to play well.
Whether it's any fun or not is another matter... |
| Grade: None | Submitted by: MrToad - 08/12/2002 11:08 7077 | | Is it me, is there only one inventory that can be used in this map? When a switch is taken, the red forcefields protecting the switch make it impossible to get out. All but one of the inventories are behind red forcefields. Suicide is the only exit from a claimed switch, other than to take over the protecting sentry so it doesn't kill the attacker so the attacker can take over the switch so HE gets trapped then. Enlighten me if there is an alternative...
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| Grade: B+ | Submitted by: Grazen - 07/12/2002 03:07 6719 | | nice jobe. Intresting 3rd screenshot too :P |
| Grade: None | Submitted by: Angry Weasel - 09/03/2001 02:09 2462 | | Interesting look...I like the screenshots. |
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