| Description: |
First off, this is NOT a remake of FlyingElmo's Arena Map. It was sheer coincidence that both of us came upon the same idea, but you will find our interpretations of Ender's Game to be completely different. Anyway, as I just stated, this map is based solely on the book Ender's Game by Orson Scott Card, and as such many things may appear odd to you, the player. As such, let me try my best to explain the situation as it relates to the book. 1) Base Setup:
Bases are scaled larger than normal. Since the book sets Andrew "Ender" Wiggin as a child genius of 6-8 years old, I have given players the same feeling in the map. 2) Zero-Gravity Battle Room, Gates controlled by 4 Solar Panels, and floating boxes (stars):
To hold true to the book, I have added bouncable walls to the battle room. Also, the "Gates" (team green FFs) are controlled by 4 solar panels located around it. Since in the book 4 people had to hold these locations while a fifth flew through it to win, this little quirk is my solution. Teamplay anyone? (and the stars, which are placed at random, are your only cover :) No Inventory Stations:
This will probably make some players howl, but since it is already a novelty map which is a pure interpretation I don't mind. Yes, yes, there are no invs, but if you cannot get the right setup from what I left players then it's your problem, not mine. This is made to keep players equal and to prevent missiles, mortars, and other very evil weapons... Hook Laser:
For the sake of movement in zero-g, I have added a variant of Bean's string idea to the map (Thx Dev and Riatha for the script and idea). This "hook", placed where the target laser would be, is very useful for getting around. Also, if you happen to toss yours, I have added one to the weapons cache (Changed my mind on this point. The person suggesting this knows who I am speaking to :). Also added (and not mentioned) include a secret flag route and randomized repair pack location, so feel free to explore. Enjoy! And remember, while T2's engine does not allow it, your enemy's base is ALWAYS down. :) Screens:
Shot 1: The Battle Room
Shot 2: Flag Area
Shot 3: Weapons Cache
Shot 4: The Elusive Repair Pack Feedback/Comments Welcome. Also, if this map throws red console errors (it does for some people, but apparently not all) please speak up. |