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Map Details

Map Name:
Broken Dreams Download Now  
Author: Dr. Pimento (Click name to view all maps by this author, 8 total.)
Author URL: None specified
Mission Types: CTF, DM, Bounty, Hunters, C&H, Team Hunters, Siege, Rabbit Inspect .vl2 File  
File Name: BrokenDreams.vl2 Add to custom map pack  
Downloads: 5417 Players Must Download: No
File Size: 1,779,554 bytes Custom Shapes: No
Terrain: Snow Custom Textures: No
Weather: Storming Day/Night: Night
Bot Support: Yes Upload Date: 05/01/2002
Description: This once beautiful outflung StarWorlf world was taken by the Derm forces during it's inhabitant's tenure in the war. The snowfields were turned to vast mining tracts, with bridges marring the view and pollution clouding the sky. The Bioderms had left by the time the humans returned, but that didn't make the loss any more bearable.

The atmosphere of this map is dark, and perhaps forboding. Despite the lower fog grounds (which provides cloak pack users quite a bit of cover) the upper air is clear, providing snipers with a perfect atmosphere.

All base gametypes are supported, and the Bots work absolutely great. (For Bots)

Siege is a challange, without being impossible. CnH has 5 far-spread towers, stretching offense, yet being defendable. CTF is a lot of fun, because of the visibility, but there are a few Sentry turrets in the middle to discourage people from taking a straight line between flags.

There are weapon caches around the map, and while the Mortar is disallowed from the Inventories, they can be found in two locations, near the main bases.

ForceFields are powered by generators in a secondary bases a ways from the Main bases, but under the fog.

Some of the problems I encountered were the invisible generators providing power even though they were unseen, (thus letting Siege forcefields be visible in CTF) and I can only say thanks to those in the Tribes2Forums that this map ever made it out.

Credits: CleverClothe (for everything) Dev and Alingis (scripting) Kid7aze and BinderAJ (beta testing) Hundin666 (Siege gameplay)

Thanks to all, and have fun!

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User Submitted Comments: Submit Comment
Grade: NoneSubmitted by: Dr. Pimento - 04/05/2005 05:04 10740
W00t commentz!
Grade: A+Submitted by: Jake Silver - 12/19/2004 04:12 10708
Very creepy. Definitely catches the feeling like no book or photograph could. Don't know why, but there's just something more vivid about playing it than reading or seeing a picture. I LOVE the web of bridges all over the place, and this map does kicketh buttocks on the MD2 mod.
Grade: A+Submitted by: liebestoter - 08/10/2004 08:08 10603
WOOOOOOOOOOO HOOOOOOOOOOOO what a great map best fog crear air mix ever
Grade: B+Submitted by: kLUMSY bOT - 07/04/2004 05:07 10554
Its well.... foggy. the ambience is nice, but the fog is overdone.
Grade: A+Submitted by: Terrenteller - 12/14/2003 10:12 9981
This is one amazingly good map! And its SS to!!!
Grade: ASubmitted by: Commando Justin - 12/05/2003 03:12 9942
This is a well done map and allows a variety of gameplay but the seige version is pretty confusing it took me a little to figure it out and it also is confusing to people who are playing this map for the first time. But it is a goood map.
Grade: NoneSubmitted by: Dr. Pimento - 10/14/2003 06:10 9703
It was, after all, my first real map.. (the other two were CARP, kinda. ;))
Grade: A+Submitted by: starstriker1 - 10/11/2003 03:10 9670
While this is an infinitly belated grading... this map is AWESOME, and I especially like the feel. A tip, though: the fog ALLWAYS lags everything up. Its never different: entering the fog chops the framerate into quarters.
Grade: ASubmitted by: Riavan - 10/11/2003 04:10 9667
Shattered Dreams, brings many map types together, to enjoy in a spiritual journey into a frozen starwolf wasteland. The atmosphere is absolutely amazing, Fog covers the low ground, with flimsy buildings and armor caches scattered about. You almost feel some kind of horrible alien is going to jump out and eat you. As you enter the high ground you can see the array or stars overhead, the snowy white capped mountain tops and the all consuming fog below(which I am always wary of). Massive bridges reach across from Mountin top to mountain top, its truely impressive to play and view. The Bases are gaint spiderlooking outposts stuck into the sides of massive hills. Easy access will get you into the base, via the top and bottom. This makes for awesome games of every game type bar CTF, where people tend to like to hunt around in the enemy base. Other than that one base is slightly higher than the other, I believe this might be for seige? But alas it takes the balance down a notch for CTF maps. You will definatly see alot of offense on this map, but due to the easy base access, you will often have to fight to reclaim your base. The lack of motars of course makes for a much cleaning, less spam gameplay. Overall this map is truely something you deserve to play at least once in your life, so treat yourself give it a go.
Grade: A+Submitted by: Master_01 - 07/08/2003 12:07 9281
is the disabled mortar fixed?
Grade: A+Submitted by: paint_it_black - 04/04/2003 05:04 8797
Wow!
Grade: A+Submitted by: Mr Tagomi - 03/27/2003 11:03 8749
I love this whole map series. I also think it's very brave of you to make the maps available for every gametype you can. You are one of my favourite mappers, and I think its great the way you have created great bots for loads of your maps. Can I make a suggestion? Why not release a 'mappers tips' guide, not a tutorial, but a cool index of good and bad things to include in maps, ideas that work well and ones that don't etc.
Grade: NoneSubmitted by: starstriker1 - 01/25/2003 05:01 8439
We understand you, but we'll make fun of you anyways! =)
Grade: A+Submitted by: Jugger d - 12/27/2002 08:12 8277
It deserves higher than an "A+" but still... This map is awsome Dr. P. I planned on commenting earlier I just never do this sort of thing though. Great job I love the use of terrain and beautiful scenery. The fog adds a great texture or does anyone understand what I'm trying to say?
Grade: NoneSubmitted by: Dr. Pimento - 08/17/2002 05:08 7153
Woohoo! 1000 downloads.. thanks everyone.. this is cool to me. (happy)
Grade: NoneSubmitted by: Dr. Pimento - 08/08/2002 12:08 7021
If anyone plays this map and has suggestions for improvement, the page http://www.tribes2maps.com/forums/showthread.php?s=&threadid=3298 has a place where I am remaking maps, and taking all comments.
Grade: NoneSubmitted by: Dr. Pimento - 07/30/2002 08:07 6917
Hehe.. well, it's such a short distance to the bases.. plus, if you manage to find them, there are two spots under the fog where you can get the mortar. Just for fun. (ie: if you want it that badly, you can have it) Glad your mod likes it, Lexor..
Grade: A+Submitted by: Lexor - 07/29/2002 04:07 6869
Disables mortars ?? Bad mapper !! Lucky it doesn't do so with Rev mod, where this map plays well. Good atmosphere and really fun, intense play.
Grade: NoneSubmitted by: Hawkin 87 - 07/26/2002 08:07 6858
Does anyone else have a really bad framerate on this map?
Grade: A+Submitted by: Hundin666 - 06/29/2002 09:06 6540
lol, i see my name up in the description. good map though.
Grade: A+Submitted by: DSEZKiller - 05/26/2002 12:05 5956
HEY GREAT Map maybe we could work together sometime
Grade: NoneSubmitted by: Dr. Pimento - 05/25/2002 10:05 5942
..and the upload is in. Download to your heart's content.
Grade: NoneSubmitted by: Dr. Pimento - 05/25/2002 01:05 5935
TinyFishy, thank you so much for pointing out the error. A corrected version of the map has been sent to Bytor, and this map should be updated posthaste. Servers, fear no more!
Grade: NoneSubmitted by: Dr. Pimento - 05/24/2002 01:05 5915
Have you tested/proved the Mortar issue? I just re-looked at my .MIS file, and in the GameOver function, it's supposed to set the InventoryBan to FALSE.. is it not working as expected?
Grade: NoneSubmitted by: a tiny fishie - 05/23/2002 06:05 5903
whoops, this map doesn't use the dynamix final pack textures (shattered paradise does, though). the mortar issue still stands, however.
Grade: B+Submitted by: a tiny fishie - 05/23/2002 02:05 5902
nice map, but two problems: it's not truly serverside since it uses textures from the dynamix final pack. and if you put this map on your server, no one will be able to use mortars on ANY map because this map disables mortars for EVERY map on the server.
Grade: A+Submitted by: snyperpunk_LP - 05/19/2002 04:05 5843
this map rocks! cant wait ta see the next one in the series.
Grade: NoneSubmitted by: Dr. Pimento - 05/17/2002 01:05 5814
...Shattered Paradise, which is now out! ...Does no one wish to rate my maps? Really.. I have to improve, and feedback is the best way I can see to do that.. Just a thought.
Grade: NoneSubmitted by: Dr. Pimento - 05/09/2002 08:05 5736
For all of you that are interested, I'm working on another map in this series: Shattered Paradise. A key feature of these maps will be their bot support: intelligent gameplay will be striven for. Stay tuned!
Grade: NoneSubmitted by: Alundra - 05/04/2002 02:05 5678
I thought this map was preaty cool. You spent a lot of time on this obvisously, they wps got kinda screwed up in siege though, but besides that I think the whol atmosphere and feel just kicked ass. Its amazing how you can still make a map feel completely new and original withought worldcraft or customs.
Grade: NoneSubmitted by: Dr. Pimento - 05/03/2002 09:05 5677
Before anyone thinks otherwise, it's not like I just threw in alternate gametypes. Each one is different, with the most drastic change being between CTF and Siege. The other gametypes were not an afterthought!
Grade: NoneSubmitted by: Dr. Pimento - 05/03/2002 01:05 5666
Yeah.. This, and the next 3 of my maps will all be SS, while making them look as original as possible.
Grade: NoneSubmitted by: snyperpunk_LP - 05/03/2002 01:05 5665
This is server side!?!?!??! WOW!!!!!!!!!!!
Grade: A+Submitted by: Death Lobster - 05/02/2002 02:05 5660
Very nice map. The bots are very intellegent. All of the game play types are all diverse, interesting and fun to play. Keep the good maps coming!
 


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