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9-11-01
We Will Remember |
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| Map Name: |
| Shattered Paradise |
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| Author: |
Dr. Pimento
(Click name to view all maps by this author, 8 total.)
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| Author URL: |
None specified |
| Mission Types: |
CTF, DM, Bounty, Hunters, C&H, Team Hunters, Siege |
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| File Name: |
ShatteredParadise.vl2 |
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| Downloads: |
3635 |
Players Must Download: |
No |
| File Size: |
503,534 bytes |
Custom Shapes: |
No |
| Terrain: |
Lush |
Custom Textures: |
No |
| Weather: |
Raining |
Day/Night: |
Day |
| Bot Support: |
Yes |
Upload Date: |
05/16/2002 |
| Description: |
The Blood Eagle armies returned victorious from a campaign against the Hordes, only to come home and find one of their most sacred relics lying in ruins. Lighting plays across the sky now, and courses through the empty shells that were temples, once.
Shattered Paradise gives a new aspect to CTF, being described by one as Siege in CTF. If you hold the center Ruins, you have a ForceField over your flag, keeping it safely out of enemy's hands. As an added bonus, you can capture the low Temple, whereupon the Sniper's room in the Main base will cloak anyone inside it. This is absolutely perfect for those who would be HeadHunters.
Alas, anyone venturing into the Temple will find themselves put to rest by the lightning: but would you sacrifice yourself for the cloak ability?
Siege gameplay is different, as well. A repair pack is the first objective. Once an offensive generator is repaired, not only are all assets online, but henceforth all spawns are within the relative safety of the base's walls.
Bots work.. in fact, I spent quite a while trying to make them competent allies. Siege was difficult, but they are complete.
In CnH, actually, the Bots are more than enough for opponents, and put up a very decent fight. Thanks to:
Dev (scripting, lots of it), Fragment (solo beta tester), and CleverClothe (general help)
Have fun! |
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Screenshots: (Click to open screenshot viewer)
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User Submitted Comments:
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| Grade: None | Submitted by: Dr. Pimento - 11/23/2002 03:11 8105 | | Ya! Another 1000 map! Thanks all! |
| Grade: None | Submitted by: Dr. Pimento - 08/08/2002 12:08 7022 | | If anyone plays this map and has suggestions for improvement, the page http://www.tribes2maps.com/forums/showthread.php?s=&threadid=3298 has a place where I am remaking maps, and taking all comments. |
| Grade: None | Submitted by: starstriker1 - 06/09/2002 06:06 6217 | | Unfortunatly, most people in my tribe lack the pack, and I end up hosting a server for them... |
| Grade: None | Submitted by: Dr. Pimento - 06/09/2002 01:06 6216 | | However, the Dynamix Final Map Pack has over twenty-five thousand downloads, and is pulling over thirteen hundred more every month.. hopefully it won't be too much of a problem. :) |
| Grade: None | Submitted by: Dr. Pimento - 06/09/2002 01:06 6215 | | Will do.. thanks! |
| Grade: None | Submitted by: starstriker1 - 06/09/2002 12:06 6192 | | A suggestion for the future... dont use dynamix final map objects or terrains. Very few people have it because of the huge download size, and you unfortunatly are making these guys suffer! |
| Grade: None | Submitted by: Dr. Pimento - 06/01/2002 12:06 6031 | | Ah, but if you venture into the "Bug Zapper" (love the name, BTW :)and successfully capture it, then the main tower's top room cloaks anyone from your team.. if you like sniping, this is a God-send. (I think, anyway) |
| Grade: B | Submitted by: Gorthaur - 05/31/2002 10:05 6025 | | looks neat, but gameplay is bad and there arent many things to do. The switch with the lightning all around it seems to have no use that i can find, other than being a big bug zapper. |
| Grade: None | Submitted by: Dr. Pimento - 05/30/2002 08:05 6002 | | Cloak tower is the tower room in the main base.. all people entering it are cloaked, if their team holds the switch. And I tried to put up the ruins for anti-sniper coverage.
As for vehicles.. well, it's a bit small, you know? But Crystal Shards (next map) has them! |
| Grade: A+ | Submitted by: starstriker1 - 05/30/2002 04:05 6001 | | I just checked the map out this morning! Great work! I tried getting the switch... even with a shield pack its impossible to get out alive! But... how does the cloak work? The ruins objective will make for some very interesting capping... I only have two quarrels (and they are both based on my own oppinion, as such I didn't mark based on them): 1)Snipers given a lot of power... and a lot of range. Might end up like firestorm where there is cross-map sniping 2)No vehicles. Being a dedicated pilot, I'm not as fond of maps without vehicles... but thats a very personal oppinion... OVERALL, GREAT MAP! Hope your next ones have the same level of originality... |
| Grade: None | Submitted by: starstriker1 - 05/30/2002 02:05 5998 | | Got carried away there.... and forgot to check my spelling and grammer. OOPS! lol |
| Grade: None | Submitted by: starstriker1 - 05/29/2002 11:05 5993 | | Oh ya. The gameplay is going to be original, and I ve done two things: 1)Keep it server side 2)Have a custom building. Wondering how? You'll just have to wait... heheh. BTW great work on this map... a beauty! |
| Grade: None | Submitted by: Dr. Pimento - 05/29/2002 07:05 5991 | | I believe it uses Damnation.. And if *anyone* enjoys this map.. keep an eye out for StarStriker's next one. It looks to be great.. I've been following it. It's not going to be big, since there's no customs.. but it looks *new*. |
| Grade: None | Submitted by: starstriker1 - 05/29/2002 05:05 5989 | | Impressive for a SERVER SIDE MAP? This map looks better than most client side ones! great use of fog, special effects, and objects make this map look completely different than any other... by the way, what terrain does this use? I cant seem to tell... |
| Grade: A- | Submitted by: Uranium-235 - 05/22/2002 09:05 5889 | | Impressive, for a serverside map |
| Grade: None | Submitted by: snyperpunk_LP - 05/22/2002 01:05 5878 | | Sweet!!!!!!!!!! cant wait! |
| Grade: None | Submitted by: Dr. Pimento - 05/19/2002 09:05 5847 | | Actually, that's what I've planned on.. but wait! There's going to be a Badlands chapter, too.. and wait until you see the surprise there! |
| Grade: None | Submitted by: snyperpunk_LP - 05/19/2002 06:05 5845 | | after your dimond sword one u should make a pheonix one. then ehen they are all complete you should release a mappack with a kool name of this/these story(S?). |
| Grade: A+ | Submitted by: snyperpunk_LP - 05/19/2002 04:05 5842 | | this map rocks! so does broken dreams! |
| Grade: A+ | Submitted by: x_Creech_x - 05/19/2002 01:05 5841 | | I LOVE IT....this is the type of map they put on the back of game boxes...kudos! |
| Grade: None | Submitted by: Dr. Pimento - 05/19/2002 12:05 5839 | | Hey.. thanks! Now give me a rating, and I'll put up your credits in the next map! |
| Grade: None | Submitted by: starstriker1 - 05/18/2002 11:05 5837 | | AND you kept it server side? Thats the last straw. I'm downloading it! |
| Grade: None | Submitted by: Dr. Pimento - 05/18/2002 04:05 5827 | | SnyperPunk: No lag. Except when you're running bots.
StarStriker: Welcome about the bots.. and Siege + CnH + CTF was a bit of work.. thanks to Dev that it ever got out. But it's sweet the way it's running now.. (And wait 'till you see the Diamond Sword chapter!) |
| Grade: None | Submitted by: starstriker1 - 05/17/2002 10:05 5824 | | This is the one you were talking about... thanks for slipping in the bot support!
THAT looks nice... good job!
How did you manage to make it a seige AND ctf AND solo gametype map? Pretty damn amazing there doc....
Keep them coming! |
| Grade: None | Submitted by: snyperpunk_LP - 05/17/2002 10:05 5822 | | WOW!!! thats SS?!??!?! looks just as good as broken dreams. but im ondering if it lags. |
| Grade: None | Submitted by: Dr. Pimento - 05/17/2002 03:05 5817 | | Dynamix Final Map Pack required.. and honest. If you don't have it yet.. you should. It's really, really good. (Besides, it'll let you play my map!) |
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