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9-11-01
We Will Remember |
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User Submitted Comments:
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| Grade: None | Submitted by: Khufu - 11/13/2002 11:11 8075 | | Uranium, you should be a little more considerate when you appoint a low grade to a person, especially one that is new to mapping. Obviously, you can't understand what it's like your first time out. I'd suggest being a little nicer on these poor newbies to mapping, and getting better grades in English class. It's "would HAVE", not "would OF". |
| Grade: None | Submitted by: Cyborg_Boba_fet - 10/10/2002 07:10 7797 | | yeah 1000+ downloads |
| Grade: None | Submitted by: Cyborg_Boba_fet - 09/12/2002 04:09 7545 | | Wohoo almost 1000 downloads. can't wait till i get my subsiege done. |
| Grade: A | Submitted by: Sun Quan - 06/09/2002 05:06 6204 | | i like the idea! great map! :) |
| Grade: None | Submitted by: starstriker1 - 06/09/2002 12:06 6191 | | Yes... but those were a few minor flaws there uranium! I cant believe you gave him such a low mark because of a few mistakes. Yes, the objective should be waypointed, and the interiors need to be a bit more complicated, but you dont need to smash poor fett with a hammer (no pun intended) for a few tiny mistakes! |
| Grade: None | Submitted by: Cyborg_Boba_fet - 06/05/2002 07:06 6131 | | Well then tell me what needs improvement in the sub?
And BTW when ever where you mr perfect at WC? |
| Grade: C | Submitted by: Uranium-235 - 06/05/2002 05:06 6119 | | I hate to say this, but come back when you've gotten the hang of WC/Hammer plz. your interiors need help...badly. And Having a waypoint on the center objective would of helped too. Practice at worldcraft/hammer some and eventually you'll get the hang of it. I'm bumping you up from a D- to a C for that inventive center objective room /w the switch. |
| Grade: None | Submitted by: Iczer3 - 06/04/2002 06:06 6106 | | Could'a fooled me... I thought it was a scuba diver, would have fit perfectly for the map theme.. :p |
| Grade: None | Submitted by: Cyborg_Boba_fet - 06/04/2002 04:06 6105 | | That skin is my boba fett one I made :) |
| Grade: None | Submitted by: starstriker1 - 06/03/2002 10:06 6090 | | Sayyy.... what skin are you using in the fourth screenshot? |
| Grade: None | Submitted by: Cyborg_Boba_fet - 05/27/2002 11:05 5971 | | opps I meant I Can't figure out how to make the WC graph bigger. |
| Grade: None | Submitted by: Cyborg_Boba_fet - 05/27/2002 09:05 5969 | | Well I could have made the sub a bit bigger and added stairs N stuff in them sted of a open space but i can figure out how to make the WC graph any bigger so thats y I just made it a big open room.
Also i have tryed to get it so you can only buy shrike and bomber but they just came back when I reloaded the map. I'm thinking that I had to do something with the .Mis file.
Also lol the middle base is not a WC shape it one that came with the game thats probably y you can't see the water because they put invisible force fields so that ships can't fly in or water wont be to effective. |
| Grade: A+ | Submitted by: Uncle Bob - 05/27/2002 08:05 5964 | | First, GREAT MAP! Love everyhting about it! And agree with all other comments. I have the same problem with the track map me and T.Ma5ter made. Where when your looking at the WC shapes the water would disapear but incase anyone does not know about it I'm not telling where..lol. But I love the work you put into this! Keep it up! |
| Grade: None | Submitted by: Cyborg_Boba_fet - 05/27/2002 03:05 5963 | | Well thanks for the long comment =) .
Yeah i don't really know how to fix that glitch were you can't see it. kinda bumb.
I keep forgeting to say that even in base mod you can fire rokets underwater without lock-on so it would be my weapon of choice :) |
| Grade: None | Submitted by: Iczer3 - 05/26/2002 03:05 5946 | | Ooops, you forgot to do something a teeeeny bit important on the vbays. Both vbays are underwater, so, uhhhh, a jericho? heh, you forgot to make the jericho unselectable. i wanted to have fun so i got one and it didn't even appear. :p |
| Grade: None | Submitted by: starstriker1 - 05/25/2002 11:05 5945 | | Though I havent had I chance to test it, I can say that the sub looks great... simple, but great work on the interiors! I cant get anything to work in WC... |
| Grade: A- | Submitted by: Iczer3 - 05/25/2002 09:05 5940 | | Ahhhhhhh, fixed the problem! REVIEW TIME!
*ack!* darn cold...
This map simply brings a tear to my eye, i love underwater combat (well, except for when i'm on defense in the Syrinx mod... no laser turrets! :s ) The open base turret in front of the flag is a nice addition for choice (seeing as so many people try an ELF turret barrel when it WON'T DO ANYTHING TO THE WOULD BE CAPPER! UNDERWATER YOUR ENERGY REPLENTISHES WAY TOO FAST FOR IT TO BE EFFECTIVE! and that goes for plasma and missile launcher barrels as well!) The FPS level is pretty nice, even with a dying vid card i was picking up around 15-20. The only real complaints i have is the VERY barren ocean floor and the subs themselves. the ocean floor has some eyecandy, but it doesn't feel like an underwater seascape, maybe more plants and some WC fish and/or whales? (heck, maybe a shark!) The subs... They are so gosh darned neat but are also somewhat barren... Their simplicity is a welcome feature as no one should have a problem finding this, or repairing that... But some more detail would be appreciated. If it's your first WC adventure, simply take this as constructive critisizm! Heck, i can't do anything in WC because i can't put textures on the shapes i build! So any of mine would look much worse than anyone elses does. One little easter egg i noted: after you enter the center objective (juuuust after you pass the threshold of the door) the water graphics disappear. You still move as if in water, but with no H2O around you visibly. The center objective is also sorta spooky as the seats that are behind the control pannels found around the area are massive, giving you the idea that some big SOB bioderms used to inhabit the lab... I liked the dead human armors that were found every so often in the hallways as well! (darn bioderms... First our lands, now our oceans!!!!) |
| Grade: None | Submitted by: Cyborg_Boba_fet - 05/25/2002 05:05 5937 | | wow lol.
Well maybe when i get 3DS max i can make underwater things for a T2 mod.
And other people please don't forget to come back and grade my map ;) |
| Grade: None | Submitted by: Iczer3 - 05/24/2002 08:05 5928 | | buahahahahahahaha!!! Here we (the T2 community) were asking Dynamix for some type of a sub vehicle as an add-on for T2, and here you give us the next best thing! Now if only i could test this map... (*cough*kikin*cough*) |
| Grade: None | Submitted by: starstriker1 - 05/24/2002 06:05 5927 | | I hear you fett... .spn's can be annoying. |
| Grade: None | Submitted by: Cyborg_Boba_fet - 05/24/2002 05:05 5926 | | Yeah I hope to keep them comming. When I learn how to use custom map scripts then my maps will be allot better. lol this one acctually took me some time like 5 days mostly trying to get the .spn graph to work. |
| Grade: None | Submitted by: starstriker1 - 05/24/2002 01:05 5922 | | Doesnt look too bad fett! Keep em coming! |
| Grade: None | Submitted by: Deathscythe~40 - 05/24/2002 01:05 5920 | | HAHA! its a sub!!!! too freakin cool! |
| Grade: A+ | Submitted by: peterisgod - 05/24/2002 11:05 5917 | | From the screenshots that looks like a great map. Subs look nice :) |
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