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9-11-01
We Will Remember |
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User Submitted Comments:
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| Grade: None | Submitted by: Take over - 01/04/2007 08:01 10842 | | I didn't know that the derms were so dum.I put a mine on both spawning places at where the two derms spawn near the solar panel,they both triped over them.One derm poped inside the forcefield and did nothing,so i killed him.While that was happening,the other derm was thrown out to the second floor (third is the solar panel)and couldn't come back up,and i was like in jail (i couln't get out of the forcefield box.) |
| Grade: None | Submitted by: Take over - 01/04/2007 05:01 10841 | | Use these two cammands to help you play this map:"Help!" and "Repair me!" When you are near the fort you will see (if you look up) a scout fighter with a derm in it flying like he's drunk.Where and why is he flying a fighter? |
| Grade: None | Submitted by: Jimomighty - 09/08/2003 04:09 9513 | | Check here for addon-pack:
http://www.fastattack.org/tribesmaps/ |
| Grade: None | Submitted by: Scaled_One - 04/23/2003 03:04 8924 | | Oh I'm not Jimbo, I have much respect for your work, I just thought i'd be fair and honest instead of saying 'wow this's the best thing since sliced bread'. Admittedly its damned good, but it could be better still. After I put myself through mapmaking 101, 202, 303, an 404 I'm gonna do a few tweaks to this as well as come out with a few siege maps of myw own. |
| Grade: None | Submitted by: Jimomighty - 04/22/2003 09:04 8918 | | Don't smite the lazy coder. :D |
| Grade: B- | Submitted by: Scaled_One - 04/21/2003 02:04 8905 | | Love the concept and so far the exicution's great. However here's a list of problems I have with the map.
In the briefing it says that you're authorized to use any and everything at their disposal. Apparently they have only a havoc to spare and no heavy armors.
Once you reach the derm tower its unclear on why exactly your transport goes boom. Also in the tower as a would be nice there should be some sort of command switch to switch the tower assets to you, otherwise you either have to come equipped with a remote inventory station or haul your butt back to Tohol Fort and rearm/kit up.
There's no permenent waypoint marker to your fort, there should be considering that other than that there's no possible way to restock.
Thusfar my biggest concern is the derm voices, they're too soft, can't hear 'em over the music/ambient noise. However I do like the touch of adding yourself as a Derm Jim, hee, used spiderclamps on the tops of all the pillers and you died first. Shame that one of the derms got through the shields before it died...so therefore I did.
All in all so far an impressive, although flawed, work that draws from several already visited maps. Question though, why'd you use a diamond sword base as the fort? Former sworder world? |
| Grade: None | Submitted by: samix_the_nOOb - 11/09/2002 05:11 8033 | | Itsn't this based on that T:AA s-p mission? |
| Grade: None | Submitted by: Jimomighty - 09/27/2002 01:09 7676 | | Check the objective window. Its should tate that your still trying to kill that main generator. (Note: Solar is not the main one) |
| Grade: None | Submitted by: _Tex - 09/26/2002 08:09 7673 | | Is it suppoed to lock up if you actually take down the gen and kill the two derms? If that's not what happens is it suposed to repeat the final derm battle infinately? You weren't planning on anyone successfully killing these derms were you... |
| Grade: A+ | Submitted by: Great Hog - 09/25/2002 04:09 7663 | | New terrain; getting to ride Transport with at least 4 AI bots !! Incredible. Altho the objective has not been achieved yet. |
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