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9-11-01
We Will Remember |
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| Map Name: |
| Golghari |
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| Author: |
Morgoth_Bauglir
(Click name to view all maps by this author, 3 total.)
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| Author URL: |
http://home.t-online.de/home/morgoth.bauglir/ |
| Mission Types: |
Siege |
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| File Name: |
Golghari.vl2 |
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| Downloads: |
473 |
Players Must Download: |
Yes |
| File Size: |
1,130,617 bytes |
Custom Shapes: |
Yes |
| Terrain: |
Snow |
Custom Textures: |
Yes |
| Weather: |
Clear |
Day/Night: |
Day |
| Bot Support: |
No |
Upload Date: |
11/11/2002 |
| Description: |
The main goal is to conquer the enemy headquater, located on an island off the shore.
The attackers must destroy the forcefield generator located in the golgari base. The capturable objectives around the map give both attackers and defenders tactical options.
Read the included .txt for detailed information on power supply and objectives. |
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Screenshots: (Click to open screenshot viewer)
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User Submitted Comments:
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| Grade: None | Submitted by: Morgoth_Bauglir - 05/19/2003 12:05 9024 | | I have made another update. The C&H script is now removed and the additional objectives are neutral. I have also replaced the HQ bunker with an all new custom prefab. The CTF gametype is gone for now, but it will come back when I release the 2 follow up maps. I plan to do map versions for CTF C&H and Siege gametypes. |
| Grade: None | Submitted by: Morgoth_Bauglir - 12/16/2002 06:12 8229 | | The update is set now. Thx Bytor :) |
| Grade: None | Submitted by: Morgoth_Bauglir - 12/14/2002 01:12 8216 | | You can easily check for yourelf weather the update is already set or not, by using the "inspect vl2" function. When it shows new .wav files and also a GolghariCTF.mis you get the right one. In the meantime you can get it from the pond's page http://tribes2.blinkylights.com |
| Grade: None | Submitted by: Morgoth_Bauglir - 12/10/2002 02:12 8200 | | here an announcement:
I'm working on a major update on the map. I found some flaws in the terrain file and some of the buildings and I'm going to submit the fixes soon. The update will also include lots more environment sounds (and another sky, by popular demand ;) ), and also fixed objective waypoints. Expect it within this week
-morg |
| Grade: A+ | Submitted by: a tiny fishie - 12/09/2002 12:12 8196 | | very expansive map, with several evenly-balanced objectives. looks great! |
| Grade: A+ | Submitted by: jacen - 11/20/2002 10:11 8098 | | The thing i enjoy most about this map is the CnH style of play it has. sure its a Siege map when it comes down to it, but the mixing of the two game types work very well for creating a new style of Siege play, something that unfortunatly is very needed to gain more players into Siege. The whole map has a very nice feel to it the custom objects and texture maps are well done and simply add to this great map. |
| Grade: A+ | Submitted by: Hundin666 - 11/12/2002 11:11 8067 | | Ah, finnaly. This seemed to be in BETA for a while... was waiting for it to be submitted. |
| Grade: A+ | Submitted by: DSEZ - 11/12/2002 10:11 8065 | | You have done it again! |
| Grade: None | Submitted by: -=Darkraptor=- - 11/12/2002 07:11 8062 | | I kinda like the fact that it Dosn't have a crazy sky, its a nice change in my oppinion =D |
| Grade: None | Submitted by: Cyborg_Boba_fet - 11/12/2002 05:11 8061 | | I donno about that sky. Seems like it don't fit. |
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