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American Flag Ribbon 9-11-01

We Will Remember

 

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Map Details

Map Name:
Abacus Download Now  
Author: Jugger d (Click name to view all maps by this author, 5 total.)
Author URL: None specified
Mission Types: CTF Inspect .vl2 File  
File Name: Abacus.vl2 Add to custom map pack  
Downloads: 1058 Players Must Download: Yes
File Size: 217,157 bytes Custom Shapes: No
Terrain: Snow Custom Textures: No
Weather: Clear Day/Night: Night
Bot Support: No Upload Date: 04/01/2003
Description: Abacus uses crates for the full enjoyment of it. The crates will make the rooms feel different. Its nothing like you've seen. Think you can get to the gen room? Well show me how. Think you can get out of the room with flag? Well then get by the satchel man waiting behind a crate. Each base his only one entrance, only one exit. Your mission: Get by the first entrance, there could be a satchel right under your feet. Then if you make it you will get to the next area. Where the defenders may be waiting with shields and mortar just waiting for you to pop out. And finally the last stretch for the flag, but there's someone on your gith and on your left, and your life is being sucked by an elf turret. Ok you finally have it. Now make it back through everything again. Then there's the 1200m-1300m race for your base. Bonne chance...
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User Submitted Comments: Submit Comment
Grade: NoneSubmitted by: Mr Tagomi - 06/27/2003 11:06 9226
Well my machine is a poor representation of most peoples' computers but still it was quite FPS lackin when I had a run around the bases. The crates just turn it all into a slideshow for me.
Grade: A+Submitted by: Cheesed-Off - 06/16/2003 09:06 9167
checked out your screen shots you must have worked a long time because streching like that takes a lot of time and it does make the rooms look better
Grade: ASubmitted by: Piccolo22 - 04/07/2003 11:04 8825
Awesome map! I love the flag being underground. The underground gameplay is just a really cool idea. It makes it a lot more challenging because you have to go all of the way into the base, and get out. Plus, you've got to watch out for those missile turrets.=). Great job Jugger.
Grade: NoneSubmitted by: Jugger d - 04/02/2003 09:04 8788
Yes it would be hard to cap but that was what i was going for. Hard to cap, TEAM WORK. I'm suggesting your tribes use this map for practice. Not to get credit, for me, but to improve your skills. Team work is important in this map.
Grade: NoneSubmitted by: paint_it_black - 04/02/2003 09:04 8787
This looks hard to cap, but could enforce some strict teamwork. If we play it at a PU I'll attempt to grade it.
Grade: NoneSubmitted by: starstriker1 - 04/02/2003 07:04 8785
/me thinks that the only flag cappers will be heavies with shield packs, mortars, and much backup
Grade: NoneSubmitted by: Mr Tagomi - 04/01/2003 04:04 8783
Haven't run this one through, but looks nice. Sounds kind of hard though...
 


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