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9-11-01
We Will Remember |
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| Map Name: |
| AlienRun |
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| Author: |
Wichita
(Click name to view all maps by this author, 6 total.)
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| Author URL: |
None specified |
| Mission Types: |
CTF |
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| File Name: |
AlienRun.vl2 |
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| Downloads: |
726 |
Players Must Download: |
Yes |
| File Size: |
2,974,567 bytes |
Custom Shapes: |
Yes |
| Terrain: |
Snow |
Custom Textures: |
Yes |
| Weather: |
Clear |
Day/Night: |
Day |
| Bot Support: |
No |
Upload Date: |
05/05/2003 |
| Description: |
Two indentical starwolf theme jump towers grace either end of a meadering road on this ctf map. Near map center snowy terrain rises to become an imposing moutain capped with a neutral capturable jump tower. Try and plunge from this edifice on one of the two scout bikes or beowolf without exploding when finally striking ground so far below. Vehicle pads are inside each base complex for all your driving, shooting, flying, or full assault needs. There are some other neat twist on this my alien playground but I will leave them for you to discover.....however let's just say jugs have an easy time getting to the top on AlienRun! |
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Screenshots: (Click to open screenshot viewer)
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User Submitted Comments:
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| Grade: None | Submitted by: Paint it Black - 05/10/2003 01:05 8996 | | Bah, sorry for the bad grammar and phrasing. I'm never reviewing maps at 2 a.m. again. |
| Grade: A | Submitted by: Paint it Black - 05/10/2003 01:05 8993 | | This is another original and very ambitious map from you (The previous map I'm referring to being Planet Fall.
First off, like Planetfall, the texture variety on the base are rather spartan, and could do with some more jazz. Also, it looks like the terrain needs a bit more work. Away from the centre of action it seems to be mildly bumpy, with little variation, other then a jagged cliff which houses the backup generator.
However, I think this map could play very well. As far as base design goes, these bases are very well thought up, and the quick "springboards" to the flag really do affect capping chances. The use of forcefields in the base also contributes to the use of the generator.
The central objective while not hugely important is a worthwile novelty. Unfortunately I haven't managed landing a tank on the ground, without it bursting into flames. VGO.
One suggestion: The water in your map may fit in better as "ice". To make water give the effect of thin ice, check ???unknowns??? Cold War map. (It involves forcefields).
All in all, this is a great map, which with a little more polish could be A+ worthy.
Well done, I'll see if we can get it played in a pickup. |
| Grade: None | Submitted by: Paint it Black - 05/06/2003 09:05 8984 | | This looks like a very interesting map. However, the bases look a little bland from the screenshots.
I'll try and get round to grading it. |
| Grade: None | Submitted by: Challenge - 05/06/2003 09:05 8983 | | Looks good to me =) |
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