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9-11-01
We Will Remember |
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User Submitted Comments:
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| Grade: A | Submitted by: Dr. Pimento - 07/07/2003 06:07 9278 | | Switch the inventories to Team3 just after Mission Load, and you've got it. No one can access an "enemy" station, but once captured, it's all good. Small, ServerSide script, and viola! You could even do it inside your .MIS file, no extra .CS to include. ***** CnH has always been a personal favorite gametype.. loved playing maps where bots would work good with it. I *do* like this map, too.. excellent work. Simple, but not to the point of barrenness, IMO.. good layout for bots, too... if you ever wanna put them in. I like the way the "focus" kinda swirls around the center.. nice gameplay turns there. |
| Grade: A+ | Submitted by: Lagg_Alot - 06/29/2003 02:06 9238 | | Nice job! Server side with simple objectives. A like the placement of the organics, and the atmosphere. This should make for a lot of killing fun! |
| Grade: None | Submitted by: Mr Tagomi - 06/28/2003 01:06 9232 | | Oh. That makes more sense. |
| Grade: None | Submitted by: Jambon - 06/28/2003 11:06 9231 | | I did. They convert when the base is taken, but they're universal beforehand. |
| Grade: None | Submitted by: Mr Tagomi - 06/27/2003 07:06 9224 | | For future maps, you just group the invs in the same simgroup as the flipflop. Looks nice. |
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