| |
| |
#if ($_COOKIE["custompack"]) {
?>
#}
?>
 |
9-11-01
We Will Remember |
[ ]
|
|
|
|
| Map Name: |
| Save Your Soul |
|
|
| Author: |
yavor
(Click name to view all maps by this author, 1 total.)
|
| Author URL: |
http://www.sys.org.pl |
| Mission Types: |
CTF |
|
| File Name: |
SaveYourSoul.vl2 |
|
| Downloads: |
497 |
Players Must Download: |
Yes |
| File Size: |
6,101,808 bytes |
Custom Shapes: |
Yes |
| Terrain: |
Combo |
Custom Textures: |
Yes |
| Weather: |
Clear |
Day/Night: |
Day |
| Bot Support: |
No |
Upload Date: |
01/03/2004 |
| Description: |
Map designed for 14v14 or higher number of players. Different types of terrains. River's current. Strong winds over vulcanoes. Map for players who like advanced skiing. It is not a map where you can do what you want after 5 mins of playing. You have to explore this world to understand it. Thanks for mates from clans sYs & BDX. Thanks for creators of 3D objects and textures. Special thanks for founders and creators of www.tribes2maps.com. Great job, guys. |
|
|
Screenshots: (Click to open screenshot viewer)
|
|
|
User Submitted Comments:
|
 |
| Grade: A+ | Submitted by: Alienami - 01/14/2004 04:01 10124 | | I was stunned when I saw the screenshots, and even more stunned as I played... I didn't expect the winds or currents, as I found the link for your map in the forums and hadn't read anything. Wonderful lighting, surperb terrain... and the lava flows into the rivers was prefect, one of the most realistic maps I've played. The lightning sounds on the horrizon weren't that great, but oh well. I couldn't give this much effort anything less than A+... |
| Grade: A | Submitted by: Necrofix->DgD> - 01/12/2004 09:01 10121 | | awesome map, very nice concept but I didnt give a+ cause its a little to big but it really wel done |
| Grade: None | Submitted by: Mr Tagomi - 01/09/2004 09:01 10114 | | An interesting map, but I found the mixture of interiors a little hapdash and the lighting a little hard on the eyes, as Starstriker said. I think O would have a definate advantage here, with the rep pack so far from the gens and the flag out in the open. |
| Grade: None | Submitted by: stitch - 01/09/2004 02:01 10110 | | im a big classic fan (my mod is built on the classic mod),so the speed boost is not at all unwelcomed! if you keep building map's like this,then i'll keep giving them the praise they deserve! |
| Grade: None | Submitted by: yavor - 01/08/2004 11:01 10109 | | Lol, it wasn't a bug... I made a world, so air is not homogenous (water too, as you know :-) ). If you know where the winds blow, you can escape in base mod much faster than in the most daring dreams of classic fans. You have to learn the structure of air, just like glider's pilot do. Due to winds, routes into the direction of the central volcano have sense. If you know how to save energy, it's possible to run near that vulcano and jump into the wind strem. At this moment you say cheerfully "bye" to all chasers behind you. |
| Grade: A | Submitted by: stitch - 01/08/2004 10:01 10108 | | OMG, this map rocks! me and some friends played a 5on5 match with this map for like 3 hours!! i died at least twice because i was paying to much attention to the sky, and not to the guy with the heavy laser cannon!!! my only complaint (hence the A not an A+) is the massive air current that cought me and then hurled me out of the mission area (i normally wouldn't have cared, but i was holding the flag). |
| Grade: None | Submitted by: starstriker1 - 01/08/2004 10:01 10107 | | You should still put something in to give the river an appearance of movement. It annoys players when they expect to jump into a calm body of water, but are carried away. |
| Grade: None | Submitted by: dr boom - 01/08/2004 03:01 10103 | | Great job, I love the terrain in the vulcanic area. The way you used the lighting on this map makes it look incredible. The use of flowing water is a nice touch as well. Looks and ambience get an A+. |
| Grade: None | Submitted by: yavor - 01/08/2004 12:01 10102 | | Interiors are not mine :-) Waves on the river look bad, the line between water and ground introduces a feeling of a flow, but not a flow of water, but a flow of the whole image. I think that graphically it is much better when there are no waves. And as a angler (oh, that flyfishing... ;-) ) I know that the river can flow very fast and its surface remains steady... |
| Grade: A+ | Submitted by: Ensign Munro - 01/07/2004 10:01 10100 | | This one very fun map to play. The interiors were excellent, the textures go very well with the environment, and the overall map was great. Now, if only it had bot support :-). Great job |
| Grade: A+ | Submitted by: starstriker1 - 01/07/2004 10:01 10097 | | Wow. This is great. A beautiful map. Lots of time and effort went into this, for certain. I love the sky... A few suggestions, though: -The river looks like it will make one team cap very easily. -The river LOOKS like its still, but then the current catches you. Some waves would do the trick for sure. -The lighting, though it gives a really cool effect, is hard on the eyes. |
| Grade: None | Submitted by: starstriker1 - 01/07/2004 09:01 10096 | | This map is definetly worthy of comment... I'll download it, and give you a review! |
| Grade: None | Submitted by: Red Shifter - 01/07/2004 09:01 10095 | | Looks amazing. |
| Grade: None | Submitted by: yavor - 01/07/2004 06:01 10093 | | Thx for comment.
I took custom 3D objects from BeachBlitz and SkyLight, so they are custom but not mine :-) Sky texture is a photoshoped composition of many real photos I found in the internet.
Flag is a bit lonely, I wanted to put a pressure on a scout defense based on DIS-es.
Polish is the language on sYs clan page. |
| Grade: A+ | Submitted by: Wichita - 01/07/2004 04:01 10092 | | Superb...a well thought out and put together volcanic playing field. I like your lava flow with steam and bubbles and underwater fire at the end.
Custom interiors are to die for with there worn metal look and "I'm working here" conduit details.
Being a defense man myself I would say that el flag looks real lonely.
By the way what language is the SYS site in?
|
Home
·
Submit a Map
·
Map Reviews
·
Map Vault
Tutorials
·
Tools
·
Links
·
Contact Us
·
Forums
|