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9-11-01
We Will Remember |
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User Submitted Comments:
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| Grade: A+ | Submitted by: HarmlessHam$ter - 09/17/2004 09:09 10638 | | One of the best I have seen. |
| Grade: A+ | Submitted by: ZOD - 03/18/2004 02:03 10281 | | Beautiful map, almost breathtaking. You put a lot of work into this and it shows. Very well done :) |
| Grade: A+ | Submitted by: KleenX - 02/24/2004 11:02 10254 | | awesome map. |
| Grade: None | Submitted by: dr boom - 02/19/2004 05:02 10248 | | The vl2 has been fixed, thanks Bytor |
| Grade: A+ | Submitted by: starstriker1 - 02/19/2004 01:02 10245 | | Very, very, VERY pretty. I can't make comments on how well it plays, yet, but I've seen enough. The time that must have gone into that base, and the terrain is enough to warrant the grade. |
| Grade: A+ | Submitted by: kLUMSY bOT - 02/18/2004 09:02 10244 | | i would question the use of terrain to make cliffs, but the quality of interiors counters that. pity about the bot nave, but its the idea that counts :D. this is a beautiful map, you've managed to create a "feel" which is very rare in interior design, although one of the most integral parts.... looking forwards to seeing you map in t:v! |
| Grade: None | Submitted by: dr boom - 02/17/2004 05:02 10241 | | Oops, I should have mentioned that the front generator powers the external shields as well. Yeah, turrets are there to basically to make it difficult for the quick frontal assault, with some perimeter mortars for those sneaky ground pounders. |
| Grade: A | Submitted by: Q-Ice - 02/17/2004 02:02 10240 | | Very nice base design for the defenders, I originally thought that the ramps were steps, but ramps work just as well will less WCing involved. The whole base has a very earthy feel to it. I like the green columns and lights they look a lot better than the ones in the screenshots in the misc. forum. The layout of the base can be confusing at first, but it is easily understood after a quick walkthrough. Defensive wise, with the only means of enemy entrance at the rear of the V-pad, makes for some intense fighting. The problems: I see problems with the turrets on both sides, I don't know if your intention was to make them not very useful,(as the defense should be left to the players and not solely relying on the turrets) but with the poor sensor coverage, even more on the attacker's side, if you kill the attacker's sensor, the turrets won't lock on in most situations, leaving the attacker's havok defenseless and likely to be shot down into the very pretty lava. Also the one lone aa turret on the column in the lava suffers from the same sensor problem. Overall it is a very nicely designed map, with no "easy" route to the defender's base. The skybox looks nice as well and the terrain actually looks like real cliffs instead on someone stretching the textures to outrageous heights. Aside from the small problems with turrets, the map is great and I am sure it is fun to play with a lot of people. |
| Grade: None | Submitted by: starstriker1 - 02/16/2004 11:02 10239 | | Excuse me... I'll download and test the map once I've managed to rip my eyes away from the pretty screenshots... |
| Grade: None | Submitted by: dr boom - 02/16/2004 02:02 10238 | | I am sending a fix for the bot issue to Bytor. Please wait to download. |
| Grade: None | Submitted by: Q-Ice - 02/16/2004 03:02 10236 | | I'll post a more detailed report once I have looked at it. But HOT DAMN I have been waiting for this jewel! |
| Grade: None | Submitted by: dr boom - 02/16/2004 02:02 10235 | | Thanks for the gracious comments.
Do not try to run this map with bots. There is a 0kb NAV file (used to save on size). You may get a UE if you leave them enabled. (Thanks for the heads up Lagg!) |
| Grade: A+ | Submitted by: Challenge - 02/15/2004 05:02 10232 | | YES! I'VE BEEN WAITING FOR THIS ONE! |
| Grade: A+ | Submitted by: Riavan - 02/15/2004 11:02 10231 | | Definatly the best map I have ever seen. The fog and terrain make it seem like a dream. The interiors are very impressive to. This is one of those maps thats they should make a new update just so people can experience it. |
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