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Review:
A fairly basic CTF with an objective in the middle, type of map. Devil's Island has two teams battling it out with a capturable island in the middle of the two bases, which is surrounded by a form of moat. The island is fairly easy to capture, and it will hop between both teams a good amount of times. Each base has a flag building (which also has the basic inventory station, etc.), generator building, and a vehicle station.
The vehicle stations enable bomber runs, which can be exciting although they will not do much damage to the enemy base. The flags are fairly easy to get to, and are not heavily guarded, though with a well thought out team, that can change. Flag routes are fairly easy here due to the ability to hide in the water, and the slopes which enable skiing.
The center isle, though it does not add any points if its captured, helps. It adds more defense to your team, and gives you another inventory station. If the center isle is well guarded, it can prove to be another base. If your team does not have the isle, there is no need to worry. The isle is easily avoidable, and you would have no need to be bothered by the isles defense, though it can be annoying to have your straight route to the enemy base cut off. Devils Island proved to be a fairly average type of map, though the center isle idea was nice.
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description of the map, and user-submitted comments, go to the
map detail page.
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