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Review:
Island Bridges is innovative way of introducing heavy armor to the 3D combat environment. A common problem of aerial maps is a distinct lack of heavies and sometimes mediums on the combat field. Island Bridges counters this with a succession of catwalks and bridges which facilitate the lower jumping capacities of heavier armor.
The main bases are very large, very vertical affairs. The bases consist of a series of catwalks one above another. Two of the higher levels have little compartments containing an inventory station each.
Below the catwalks is a rather large box. This box contains the indoor portion of the base, another multi-level contraption. The bottommost level of this area houses the power supply.
The flag rests on the second-to-highest level of the outer catwalks. It is protected by a lone sentry, but is within range of many prime spider locations. The flag is, however, very exposed to drop-and-jet captures, since the level above the flag is scarcely populated with turrets or defenders.
The only vehicles on this map are 4 single-use WildCats. These spawn on the flat expanse between the catwalks of the bases and the indoor levels. These are often lost early in the map, since it is very hard to maneuver them on the bridges. The lack of vehicles, however, serves only to purify an already great map. There is not enough distance to cover to make Shrikes or Havocs necessary, and the heavy artillery of Bombers and Tanks would simply slaughter the already hard-to-maintain defense.
The namesake of this map, and it's true shining point, are the bridges. These bridges are a quick jump away from one another, allowing for trule 3D battles to happen without taking a death toll on enegy. A light can veritably hop from one bridge to another, allowing them to run (or fly, in this case) true vertical loops around the opposition. The bridges also facilitate twin capturable towers, offering a small "box" with an inventory station on the upper level. These seem insignificant at start, but are invaluable to cappers wishing for quick rejuvination before trying to run the second leg back to base.
This map is one of the first to accomplish true three dimensional fighting. It provides cappers with a plethora of options, but at the same time gives the defense many nooks to ambush from. The bases are hard to penetrate, but, once inside, provide easy destruction. The only low point to this map is the rather boring ground. However, this is not enough to detract from the quick action and nonending fun of Island Bridges.
To see the rest of the map details, including the map author's
description of the map, and user-submitted comments, go to the
map detail page.
To see all reviews from Riatha, go to Riatha's bio page.
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