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Review:
This map looks just like you would expect a 'tron' map to look like. It plays very well too.
I haven't seen the movie in like 423421352 years so I don't remember much about it except those grav cycles that had light going behind them (lightcycles or something). But anyway...
The grid pattern looks more cool than you think on the terrain. I like how it warps to make hills and other obstacles. It looks very nice. The pattern also makes it easy to see landspikes and other objects.
Vehicles are very useful in this map. Although there are many rocket turrets around the map, they are fairly easily destroyed. Bombing runs clear off the top of the flag pleatu very nicely. I noticed there was a forcefield above each team's vpad to prevent bombing. This may defend the vpad but the inventories are fairly easy pickings.
You will need a fair amount of dedicated defenders if you want to keep the flag at home. This map can be very fast if vehicles are used correctly. I tried to grab a flag right before my team's bomber cleared off the top but I just barely got killed by the last bomb (thanks a lot whoever that was). The lack of fog makes it easy for snipers to defend the flag.
I like the map because it looked neat, had minimal flag d (and open flag), and works well with the vehicles. It also is balanced perfectly.
To see the rest of the map details, including the map author's
description of the map, and user-submitted comments, go to the
map detail page.
To see all reviews from Star, go to Star's bio page.
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