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Tribes2Maps.com Review of "Twilight"

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Map Name: Twilight      Reviewed By: DrPimento
 
Types:   CTF
Terrain:   Lush
Weather:   Clear
Day/Night:   Night
Author:   Wipeout
Custom Shapes:   No
Custom Textures:   No
Req. Download:   No
Bot Support:   No
File Size:   76,444 bytes
Downloads:   420
Reviewer:   DrPimento
Scores:

Playability: 87%
Attention to Detail: 90%
Balance: 85%
Item Placement: 95%
Mechanics: 90%

Overall Score:   89%

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Review:
Atmospheric and moody, this map impacts the sights most of all. A few key placements of items seems to propell the enjoyability further than most other maps of its type.

This truly is a dark map, as the name "Twilight" would tend to infer. Still, I think "Dark of Night" would explain things better. This is black.. black as midnight. You can hide deployables anywhere you want, with a little thought. But what's more is that you can hide yourself. With a shocklance, that can just be plain fun.

You've got a pretty large map here. I played defense the whole time, and never got within sight of the enemy's flag. (distance is near 1500 meters) Vehicles seemed to be at a premium, and their use was critical to the success of any stage.

The center is an objective, giving you two large sensor extentions. This is useful for those who camp on the CC and scan for activity, but not much goes for practical use. The main reason to hold this center is because it moves you to the center of the map. Nearly 20 percent of all spawns will go here instead of the main base, which means 20 percent of your team will be in a place to quickly strike at the enemy flag.

There is one major route to the flag, and that's through a valley cut into a ridge running perpendicular to each base. Unfortunately, that pass is guarded by two turrets. It'll take coordination to open up that way, so most people will probably opt for a vehicle cap, if possible. I deployed an inventory station near this area, and hid it in the shadows. Any time anyone would destroy a turret, I'd just arm up with a repair pack and bring it back online. With proper configuration of barrels, this is really a strong asset.

The playability is a little steep to those who don't duel, because you will (definitive "will", there) get into those one-on-one fights. The darkness seems to isolate you and your antagonist, and that'll serve for some interesting confrontations, even within shouting distance of your base.

Attention to Detail is really good. The atmosphere gives you the feel of being immersed in a night battle (which it is), and you'll never know when an enemy will materialize out of the dark.

Balance is, believe it or not, tilted to the offense. There's precious little area for the defense to farm near the flag (on a high pedistal above the V-Pad), and a high-speed capper could be in and out before thought had time to process.

Item Placement is a killer.. As I mentioned, I really liked the thought that went into the placing of the "pass", and the guardian turrets. In addition, the forcefields and various objects are lined up very nicely, with an eye obviously turned to perfection.

Mechanics seem to play out quite well in addition to all aforementioned points. Play seems to be driven either through the front ridges, or center around the back of the flag, in addition to many battles being waged around the central objective. Add into the many bombing runs and havoc drops that will constanly be going on, it makes for a highly chaotic (yet highly enjoyable) time.

Overall, I'd recommend giving this map a go. You'll find something to do, somewhere.. the map is so huge that you've got to be afk to be standing still. With all this, you're sure to run into a red triangle.. and then you'll really have fun. Stick close to a teammate and you'll do fine.. or go adventuring by yourself. The Shadows hold all..

To see the rest of the map details, including the map author's description of the map, and user-submitted comments, go to the map detail page.

To see all reviews from DrPimento, go to DrPimento's bio page.


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