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Map Details

Map Name:
Island Bridges Download Now  
Author: NecroBones (Click name to view all maps by this author, 36 total.)
Author URL: http://www.planettribes.com/necrobones/tribes2/
Mission Types: CTF, C&H Inspect .vl2 File  
File Name: IslandBridges.vl2 Add to custom map pack  
Downloads: 2618 Players Must Download: No
File Size: 97,874 bytes Custom Shapes: No
Terrain: Lush Custom Textures: No
Weather: Foggy Day/Night: Day
Bot Support: No Upload Date: 08/13/01
Description: This is what you might call an "arena" map, in that the bases are directly aligned, connected by bridge structures, and the terrain hardly plays a part. In this case though, the bases are 800m apart, there are multiple bridges and catwalks at a variety of heights, and you can travel on the ground if you wish, but it's impractical because of the height of the structures. There are two capturable towers, and each controls a "box" with an inventory station at the center of the upper catwalks. There are gravbikes to quickly speed from one end to the other. Basically it's a large map intended for a large number of players. Depending on the players and the teams, it can either be a really fun battle, or a stagnant frustrating mission, and people either love it or hate it.. :) It's not one of my best missions, but there's a decent number of people who thoroughly enjoy it, and it was a bitch and a half to make, so I hope you like it. :)
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Screenshots: (Click to open screenshot viewer)
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Staff Reviews of this Map:
Reviewer Score Date

Riatha 92% 11/01/01

User Submitted Comments: Submit Comment
Grade: A+ Submitted by: DAXENOS - 10/22/01 05:01 3051
I'll give it an E for EXCELLENT. This is my favorite map for Tribes2 along side Sarcauphagus.
Grade: A Submitted by: Wulfius-Khan - 09/30/01 00:29 2831
This is an awesome map. Allows quick early caps with the prepackaged bikes. Nice hardcore defence without making it impossible to cap. Base raper paradise with its dug in gennys and duelers heaven with its many bridges. Need couple of minor additions: 1) Please add water insread of the sucky flat ground. 2) After the latest patch I had to take it off my server as the FPS were like 1 FPS!. Its probably because I had DISTANCE switch on and that might screw the fog hiding the structures. Maybe if you make the fog so that its not touched by the DISTANCE swtich.
Grade: None Submitted by: Mercen4ry - 09/24/01 05:11 2770
Lol, Falkland Knight has become a staple of the NB T2 server nowadays, and I've had my run-ins with him too (trust me, he's only a sniper last I checked, unless he secretly learned how to duel). This is probably Bones' largest sniper-friendly map next to Hostility (try getting across in one piece as a jugg there, i remember the time I tried and got hit by 3 sniper zaps @ once). Still a fun map, but not for newbie crushing li'l old me, unless I get missile lock :).
Grade: A Submitted by: v5planet - 09/12/01 14:47 2629
I don't know exactly what it was about this map, but something about it reminded me of a few very great maps I played back in the T1 days. I played this for the first time yesterday, and it restored my faith in the potential T2 has for mapping. The style of the map is very unique - because it's pretty much entirely based on interior objects. I've found that many of the terrains that came with this game are lacking, and it's nice to see a map where the terrain has negligable impact on the playstyle itself. I loved the many different routes for the bridges and the overall gameplay of this map. I could see it being VERY good on shifter/renegade-like mods. The map, however, doesn't seem appropriate for a large number of players. I wouldn't recommend this map for more than 32 people, and preferably not above 20. That's how many I played it with yesterday on Necrobones' server and I really enjoyed it. Good job!
Grade: A Submitted by: Riatha - 08/19/01 06:09 2103
Being an insane air-monkey type player, I find that my general-puropse scout loadout works great here, allowing for really easy play. You've gotta love being able to run vertical circles around a stupid Juggy without risking burning out on energy. Aside from my preferences, though, this map rocks. The base setup and catwalk arrangements makes for a fairly easy defense, but a strong, multi-sided offense can crush what meager defenses are built in (one whole sentry....whoopee). This lack of defense, however, allows for great customization on part of the defenders. One of the best strategies on this map seems to be to sit on of one of the 4 pillars at the top of the enemy base. With a sniper rifle/spinfusor and a good eye for where the enemy's looking, you can become a major annoyance and almost never get caught. **WARNING** Do not try this when Falkland Knight is around....damn him and his overtly accurate sniper rifle/nade launcher... Anyways, my only gripes about this map are as follows: 1) Switch placement. The buildings housing the switches are too big! All they need is a small little platform with a repair pack, gen, and inv station (this is seperate from the "boxes" on the upper level). 2) Lack of trees, etc. on the ground. Running along the ground, then jetting up to the little ledge just below the floor-level of the enemy base works great, but it's quite visually boring to do so. A few trees/rocks/bushes/dead people/politicians/whatever would be nice as a change in pace. Other than those 2 things, great job!
Grade: B+ Submitted by: Mercen4ry - 08/16/01 00:37 2041
Well, been there, done that, but what I like is how NOONE can find the gens and defend them, allowing me to sneak in and get a qwik 4 points. (hehe) However, due to the nice drop caused by the high bridges, as well as the landspike spam on the ground, I can never really get a high score when playing this map in my usual Assault w' e-pack loadout, forcing me either to go light or heavy :,,(. Overall it was a good idea, but public play (esp. on your server) can never really pick it up for me.
Grade: A- Submitted by: GIMPbeowulf - 08/14/01 10:39 1972
I enjoy playing on it a lot, but unfortunatly, with so many peeps cramed in a tight area, the flags are tought to get. The way the bases are laued out make this tougher... nothing to really give the cappers speed. It definitly requires a group effort to get the flag, but that's often hard to find outside of a tribe. :^/
 


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