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Review:
This map is basically two small bases with a plasma and rocket turret per side. It's a snow based (as the name implies) with a large amount of water connecting the two bases, making walking from base to base quite a hassle. Of course, you have a vehicle pad (limited to Grav cycle, Beowulf, and Transport I believe) which makes things considerably easier, but with the generators being easily accesable to the opposing teams offense, vehicles are not always an option. The flags are more or less in the open, which makes getting the flag relatively easy. Defense might have their work cut out for them on this one, as most attacks are by vehicle. If they fail to get back in their vehicle after grabbing the flag, though, the D should be able to make short work of them.
The terrain, where it's not water, does not make for the easiest skiiing in the world. Off the main route things get a little jagged and hard to manage. The main route itself, though, branches into a few different routes that keep things interesting and may work to keep the D guessing. One complaint I had, though, was that the flags are not really in balanced positions, so one team may have an advantage in terms of avoding those turrets.
Overall this was a relatively enjoyable map, but nothing to flip out about. The overall design was something kinda different, but it might get a little bland when the novelty of using a grav cycle on water has worn off. For now, I certainly wouldn't mind seeing it in rotation on a few servers and I think a good game can be had out of it.
To see the rest of the map details, including the map author's
description of the map, and user-submitted comments, go to the
map detail page.
To see all reviews from Forsaken, go to Forsaken's bio page.
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