Archive Notice: This is a read-only mirror of Tribes2Maps.com (2000-2009). Downloads available at TribalOutpost.com
 
 
American Flag Ribbon 9-11-01

We Will Remember

 

Maps Downloaded:
2,064,620

Search Maps

Map names only

[ Advanced Search ]




 
 

Tribes2Maps.com Review of "Riverside"

Screenshot 1 - Click to enlarge Screenshot 2 - Click to enlarge Screenshot 3 - Click to enlarge Screenshot Not Found

Map Name: Riverside      Reviewed By: i-node
 
Types:   Siege
Terrain:   Lush
Weather:   Raining
Day/Night:   Day
Author:   Stuart "Vovin" Presley
Custom Shapes:   No
Custom Textures:   No
Req. Download:   Yes
Bot Support:   No
File Size:   1,275,070 bytes
Downloads:   4801
Reviewer:   i-node
Scores:

Playability: 85%
Attention to Detail: 80%
Balance: 80%
Item Placement: 80%
Mechanics: 85%

Overall Score:   82%

Click to download Riverside.vl2 now!
Inspect .vl2 file: Riverside.vl2
Add to custom map pack

Review:
As a siege map, riverside is hard to crack if its defended right. If defended wrong, this map can be captured in 30 seconds and reminds me of alcatraz in this respect. It has potential however, and I find the water is thick enough you can smell the toxic waste dumped into it.

At first glance, the sky is glowing green and it feels like you have landed on venus or some other highly toxic and strange planet. The attacking team has a base set back at a distance from the base they need to take and its separated by a river that has several turrets controlled by the outer defense generator. Beyond these shallow outer turrets is a generator in the center of the map called the inner defense generator which controls all of the tightly knit turrets that make life hell for sneaking into the enemy base. The inner defense generator also controls shields that make it possible to enter the switch base through its rear entrances.

The problem I have with this map is that the attacker's base can easily be sieged due to no force fields protecting their inventory stations. This could make for some real ugly matches if the defensive team manages to rip apart the offensive team's base due to the offensive team going all out for a siege. This is my bias however, but I can understand some people enjoying the added challenge of needing to keep their base maintained and working while also doing as much damage to the enemy base as possible. The water is as thick and hard to swim in as it appears to be, and with some mortar turrets out front the defensive base could be nearly impossible to siege. This map wasn't as fun for me to play as some siege maps typically are, but with a sizeable team it could be an awesome solution to the typical ultima thule or alcatraz map that have been played too many times already.

To see the rest of the map details, including the map author's description of the map, and user-submitted comments, go to the map detail page.

To see all reviews from i-node, go to i-node's bio page.


Home · Submit a Map · Map Reviews · Map Vault
Tutorials · Tools · Links · Contact Us · Forums